![]() IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. The height maps it makes are internally in HDR space, and thus need to be written out as EXRs (16-bit half should be fine) so as not to lose detail which would occur when going from HDR to the 0-1 range of an 8-bit file. Arnold provides realtime feedback so I can immediately see how tweaking. Substance Painter is a paint program (not a modeling/sculpting program) and thus generates all its maps by painting techniques. ![]() Key Learnings Learn a quick and efficient workflow between Maya and Substance Painter. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Marvelous Designer for cloth simulations, and Substance Painter to speed up. This class will cut to the chase and show you how to prepare your model in Maya, set your materials, export, procedurally create the texture in Substance Painter, and thenfinallybring it all back to Maya and render beautifully with Arnold. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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